Air Hockey Clash

Fast, loud, 3D air hockey for iPhone and iPad.

Coming soon to the App Store

Go on, hit the puck.

It plays like a real table

The puck and both mallets run on real physics, worked out 120 times a second whatever your screen's frame rate. Every hit has mass, momentum and rebound behind it.

  • Your finger is the mallet

    The mallet strikes exactly as fast as your finger moves. Flick and the puck flies. Hold still and you just pin it.

  • Bank shots land where you aim

    The rails send the puck back at true angles and take a little speed off it, so a bank goes where the geometry says.

  • Nothing slips through

    Every hit is traced along the puck's whole path, so even the hardest shot can't skip through a mallet. A puck trapped against the rail stays trapped, without jitter.

A bank shot drawn one physics step at a time: the puck leaves your mallet, banks off the right rail and goes into the far goal past the rival's mallet.
One bank shot, one dot per physics step. The dots close up after the rail because the bounce takes speed off the puck.

Every match is a fight

A glowing 3D rink, a rival across the table, and an arena that lights up every time you score.

Your rival plays to win. Pick a difficulty from Rookie to Legend: tougher rivals pay out more Gold Pucks.

Boss matches turn the lights down, paint the rails red and send out a rival one level above your own.

A match in progress: the puck flies across a glowing rink between two mallets.
A rally on a neon rink.
A match with a twist that changes the rink.
Twists change the rules mid-journey.

Play a friend in real time

Online play is built to the standard of competitive fighting games, so it stays sharp over the internet. Your mallet answers your finger instantly, with no added delay.

  1. Send

    Both phones run the whole match and swap your moves 60 times a second.

  2. Predict

    Your phone doesn't wait for your friend's move. It predicts it and keeps playing.

  3. Rewind and replay

    When the real move turns out different, the game rewinds to that moment, replays it with the real move and catches up before the next frame is drawn.

Neither phone is the host, so both players get the same instant response. The phones also compare the match twice a second to make sure both screens agree.

  • With a friend online

    On the title screen pick 2 Players, Online, then Private Room. You both type the same room code, any word you agree on, and Game Center pairs you up.

  • With someone new

    Pick Random instead and Game Center finds you an opponent.

  • At the same table

    Pick This Device, lay the phone or iPad flat and play face to face.

Take the city, venue by venue

The journey is a map of a city at night. Every bowling alley, fish market and arcade is a venue with its own rival. Win one and the streets open to its neighbours. Beat a district's champion to cross into the next.

  1. Venues along the waterfront, each with a glowing sign on its roof.

    Start on the edge of town

    Truck stops, car washes and a drive-in. Then the Docks.

  2. The whole city from above: a river, two bridges and a tower on the hill.

    Cross the river

    Turbine Row, Arcade Strip and Uptown, each run by a champion.

  3. A dark maze of tunnels with fog over the unexplored parts.

    Go underground

    The Catacombs are a maze in the dark. Every win clears the fog.

  4. The Vault, a tower climbed floor by floor.

    Climb The Vault

    One match per floor, all the way to the roof.

No two venues play the same

Each venue brings its own twists. Some help you, most don't.

  • Big Puck

    Easier to hit. Harder to dodge.

  • Giant Mallet

    Your rival's mallet grows into a wall.

  • Tiny Goal

    Your rival's goal shrinks to a slot.

  • Wide Open

    Your own goal opens wide. Defend it.

  • Moving Goal

    Both goals slide from side to side.

  • Shield

    A glass dome guards your rival's goal. Crack it open.

  • Air Overflow

    The blowers go into overdrive. Fast and slippery.

  • Airless

    The air cuts out. The puck drags and stops short.

  • Blackout

    The lights go out. Only the puck glows.

  • Ghost Mallet

    Your mallet fades in and out. Time your hits.

  • Boss match

    Red rails, lights out, and a tougher rival.

Ten ways to cheat, legally

Spend the Gold Pucks you win on gear in the Pro Shop. When a match turns against you, open the gear wheel and fire one. One item runs at a time.

Boosters help you

  • Overdrive

    Your shots hit harder and smash through shields.

  • Shield

    A glass dome guards your own goal.

  • Holy Mallet

    Your mallet glows gold. It can't be ghosted, and it lights up a blackout.

  • Invasion

    Cross the centre line and attack from close range.

  • Teleport

    Tap anywhere on your side and your mallet jumps there.

Breakers hurt your rival

  • Freeze

    Your rival's mallet freezes in a block of ice.

  • EMP

    Knocks out the shield over your rival's goal.

  • Shrinkage

    Your rival's mallet shrinks to the size of the puck.

  • Powerplay

    Your rival's mallet vanishes until you score.

  • Expansion

    Your rival's goal opens wider.

Play at your own pace

  • Stars

    Every win earns up to three stars. Replay any venue you've won to collect the ones you missed.

  • No account needed

    The journey plays offline, and your progress saves on your device.